What was your theme?
My theme was based on Puzzle
games and educational games. I took inspiration from a lot of portable games to
create the concept drawings for my pictures. I tried to make everything as
colourful as possible as I felt it fits with the theme of 2D drawings. A lot of
older, classic games have a very bright colour scheme, which really made the
art style pop out, even if the graphics weren’t that amazing. Something like
Tetris uses its colour scheme to make the different objects pop out at you,
because the different pieces are supposed to stand out from each other, while
another game like Donkey Kong contrasts its black background with bright pink
walkways.
My game is portable, so I should be
looking at Nintendo games from the 80s as part of my theme instead of modern
games that are on the next gen console for the most part. The reasoning behind
this is the comparison in graphics that classic Nintendo games and portables
offer, due to the limited graphics that a mobile phone or portable device can
have in comparison to a next gen console.
A lot of the Nintendo DS games
that were released during the mid-2000s are a good reference for how games can
both look and function when working on a portable device, especially with the
amount of touch-screen games that are available on phones at the moment. Big Brain
Academy was available on the Nintendo DS, and it allowed you to highlight and
answer questions that you wanted to by clicking on them, which cut out a lot of
the hassle that would have possibly been in the game had it opted for a scroll through
the menus system.
Games that are available on
touch-screen phones at the moment take full advantage of this, with a game like
Clash of Clans having everything completely controllable from the touch-screen.
Clash of Clans takes this to such an extent to the point where you can’t even download
the game on phones that have keypads. The complete functionality of the game is
designed to be played on a touch-screen which would ideally be the way in which how
my game would be played. You would have the whole screen show the game (as
opposed to the Nintendo DS which had two screens, one for viewing, and one for
the touch screen) with certain boxes on the screen which would allow you to
access certain menu functions. This would hold the best functionality for a
game which is based on asking and answering questions in my opinion.
Here are some
examples of games that relevant to my theme
Big Brain Academy
Big Brain Academy is my main reference for most of the things that would be in my game, as it is a solid template for what I need in order to make a question based game fun and interesting. Big Brain Academy is a great game to reference because the game is simply based on questions and answers, with minimal gameplay that is based on the technical skill of the player. I think this is one of the main reasons why it found such a huge audience which spanned across multiple generations due to both its versatility and its ease on the technical skills that the player needs. The graphics are also a great example that games that are question based can follow, because I think that the simplicity helps the game. If the game's graphics were too much, I think that it could overpower the game's overall objective and take away from the quiz show, competitive atmosphere that the game has.
Donkey Kong
The original Donkey Kong had a
black background that really contrasted the bright colours that were shown
everywhere. The game obviously has graphics that aren't meant to be taken
seriously within the context of its own universe, but are instead designed in
the way that they are as a means to highlight the different things that are available
on the screen. The ladders are usually a very bright colour, whereas the
platforms are usually a very contrasting darker colour with some pattern design
on them which allows you to distinguish one from another. Donkey Kong himself
is multiple colours, with his fur being a dark brown, while his skin tone is a
mix between a light brown and pink. This is just another way to distinguish the
character from the background. If Donkey Kong was one solid colour, then there
could be some situations that would have Donkey Kong blending into the
background. If that happens to throw the player off for even a second, then it
could mean the difference between the player living or dying, which could then
contribute towards the player not enjoying the game because they died due to
something that is out of their control.
Clash of Clans
Clash of Clans is one of the most
popular games available at the moment, and it is a perfect example of how a
game can take advantage of touch screen functionality. With the main game being
played in the background on a visual level, while the functions of the game are
overlaying this visual with a number of menus and things that the player will
have to physically press in order to access.



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