Monday, 8 February 2016

Construct Information

What is a tiled texture?
A tiled texture is a texture that is seamless and can be repeated over the background. Often times, these textures will be seamless as it allows you to make backgrounds that have a lot of detail in them without having to make unique textures for each part of the texture. This also adds to the consistency of the background, as you can have a background with similar colours, instead of backgrounds that don’t mesh well together.
How do you make a tiled texture?
You can make a tiled texture in Photoshop. There’s multiple ways to do this, but the easiest way is to create a layer with a blank texture. Then you apply a textured filter onto that layer, with the intention of creating a pattern that you can repeat.
How do you define a pattern in Photoshop?
A pattern in Photoshop is a texture that creates the effect of a repeated piece of colour that is often a simple repeated decorative design. Because of the nature of repeating textures, you do not need to create a lot of variants within the actual design.
How do you import a texture?
Once you’re in construct, double click in the layout section to bring up the insert object box. You then select tiled background from the menu. After this, a cross-hair will appear. Click where you want to place the object and the texture editor will open.
What does the Astrix mean next to your project title?
It means that you’re work isn’t saved.
What is a sprite?
An interactive object.
Explain two ways to import a sprite.
1.       Double click on your layout. One you’re on the main layer you should go Select Sprite > Click on your layout > Open Object > Close Texture Editor
2.       Drag and drop an image from Windows to your layout.
What does each 'behaviour' do?
1.       8 Direction – This lets you move an object around with the arrow keys.
2.       Bullet – This moves an object forwards at its current angle. This is most often used for the player’s bullets.
3.       Scroll To – This makes the screen follow an object as it moves around.
4.       Bound to Layout – This will stop an object leaving the layout area.
5.       Destroy Outside Layout – If an object leaves the layout area, this behaviour will destroy it.
6.       Fade – This gradually makes an object fade out.
Where do you change the properties of behaviour?
In the properties tab, you can change the properties values to edit the behaviour.
What is speed measured in?
Speed is measured in pixels per second.
How do you add more instances of an object?
If you hold down Crtl, click and drag from the object, it will create another instance of the same object.
Why would you use a 'Global Variance'?
A global variable is used to implement something such as score and to keep track of initial value.
 
What restrictions does Construct 2 have?
The type of games that you can make in Construct are limited due to the functionality of Construct. As an example, you wouldn't be able to make a First Person Shooter in Construct due to the camera angles that you can make games from. A side scrolling game, or a game from a top down perspective is what Construct is ideally designed for.


How would you make your game using Construct 2?
I'm not sure because my game is a puzzle game, so the game wouldn't be viewed from a top down perspective.

What backgrounds would you need?
I would need a repeating texture or a blank colour that would contrast with the grid that is in my game.
What sprites would you need?
I'm not sure because there is no player avatar that is present in the game.

What behaviours would you use?


I would be implementing the score and game over screen.
 
How to implement my score - System > Every Tick > Score > Set Text to "Score:" & Score
How to Implement my game over screen - System > On start of layout > Gamover > Set Invisible
 

Where can you share your game?
You can share it through Google Drive.
How do you upload and share your game through Google Drive?

You have to sign into your g-mail account. Then you go to drive > my drive > your name. Then you drag and drop it in to the folder.

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